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rkrm_lib1
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Intuition
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Menus
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simplemenu.c
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C/C++ Source or Header
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1992-09-03
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256 lines
;/* simplemenu.c - Execute me to compile me with SAS C 5.10
LC -b1 -cfistq -v -y -j73 simplemenu.c
Blink FROM LIB:c.o,simplemenu.o TO simplemenu LIBRARY LIB:LC.lib,LIB:Amiga.lib
quit
*/
/*
Copyright (c) 1992 Commodore-Amiga, Inc.
This example is provided in electronic form by Commodore-Amiga, Inc. for
use with the "Amiga ROM Kernel Reference Manual: Libraries", 3rd Edition,
published by Addison-Wesley (ISBN 0-201-56774-1).
The "Amiga ROM Kernel Reference Manual: Libraries" contains additional
information on the correct usage of the techniques and operating system
functions presented in these examples. The source and executable code
of these examples may only be distributed in free electronic form, via
bulletin board or as part of a fully non-commercial and freely
redistributable diskette. Both the source and executable code (including
comments) must be included, without modification, in any copy. This
example may not be published in printed form or distributed with any
commercial product. However, the programming techniques and support
routines set forth in these examples may be used in the development
of original executable software products for Commodore Amiga computers.
All other rights reserved.
This example is provided "as-is" and is subject to change; no
warranties are made. All use is at your own risk. No liability or
responsibility is assumed.
*/
/*
** simplemenu.c: how to use the menu system with a window under all OS versions.
*/
#define INTUI_V36_NAMES_ONLY
#include <exec/types.h>
#include <exec/memory.h>
#include <graphics/text.h>
#include <intuition/intuition.h>
#include <intuition/intuitionbase.h>
#include <clib/exec_protos.h>
#include <clib/graphics_protos.h>
#include <clib/intuition_protos.h>
#include <stdio.h>
#include <string.h>
#ifdef LATTICE
int CXBRK(void) { return(0); } /* Disable Lattice CTRL/C handling */
int chkabort(void) { return(0); } /* really */
#endif
/* These values are based on the ROM font Topaz8. Adjust these */
/* values to correctly handle the screen's current font. */
#define MENWIDTH (56+8) /* Longest menu item name * font width */
/* + 8 pixels for trim */
#define MENHEIGHT (10) /* Font height + 2 pixels */
struct Library *GfxBase;
struct Library *IntuitionBase;
/* To keep this example simple, we'll hard-code the font used for menu */
/* items. Algorithmic layout can be used to handle arbitrary fonts. */
/* Under Release 2, GadTools provides font-sensitive menu layout. */
/* Note that we still must handle fonts for the menu headers. */
struct TextAttr Topaz80 =
{
"topaz.font", 8, 0, 0
};
struct IntuiText menuIText[] =
{
{ 0, 1, JAM2, 0, 1, &Topaz80, "Open...", NULL },
{ 0, 1, JAM2, 0, 1, &Topaz80, "Save", NULL },
{ 0, 1, JAM2, 0, 1, &Topaz80, "Print \273", NULL },
{ 0, 1, JAM2, 0, 1, &Topaz80, "Draft", NULL },
{ 0, 1, JAM2, 0, 1, &Topaz80, "NLQ", NULL },
{ 0, 1, JAM2, 0, 1, &Topaz80, "Quit", NULL }
};
struct MenuItem submenu1[] =
{
{ /* Draft */
&submenu1[1], MENWIDTH-2, -2 , MENWIDTH, MENHEIGHT,
ITEMTEXT | MENUTOGGLE | ITEMENABLED | HIGHCOMP,
0, (APTR)&menuIText[3], NULL, NULL, NULL, NULL
},
{ /* NLQ */
NULL, MENWIDTH-2, MENHEIGHT-2, MENWIDTH, MENHEIGHT,
ITEMTEXT | MENUTOGGLE | ITEMENABLED | HIGHCOMP,
0, (APTR)&menuIText[4], NULL, NULL, NULL, NULL
}
};
struct MenuItem menu1[] =
{
{ /* Open... */
&menu1[1], 0, 0, MENWIDTH, MENHEIGHT,
ITEMTEXT | MENUTOGGLE | ITEMENABLED | HIGHCOMP,
0, (APTR)&menuIText[0], NULL, NULL, NULL, NULL
},
{ /* Save */
&menu1[2], 0, MENHEIGHT , MENWIDTH, MENHEIGHT,
ITEMTEXT | MENUTOGGLE | ITEMENABLED | HIGHCOMP,
0, (APTR)&menuIText[1], NULL, NULL, NULL, NULL
},
{ /* Print */
&menu1[3], 0, 2*MENHEIGHT , MENWIDTH, MENHEIGHT,
ITEMTEXT | MENUTOGGLE | ITEMENABLED | HIGHCOMP,
0, (APTR)&menuIText[2], NULL, NULL, &submenu1[0] , NULL
},
{ /* Quit */
NULL, 0, 3*MENHEIGHT , MENWIDTH, MENHEIGHT,
ITEMTEXT | MENUTOGGLE | ITEMENABLED | HIGHCOMP,
0, (APTR)&menuIText[5], NULL, NULL, NULL, NULL
},
};
/* We only use a single menu, but the code is generalizable to */
/* more than one menu. */
#define NUM_MENUS 1
STRPTR menutitle[NUM_MENUS] = { "Project" };
struct Menu menustrip[NUM_MENUS] =
{
{
NULL, /* Next Menu */
0, 0, /* LeftEdge, TopEdge, */
0, MENHEIGHT, /* Width, Height, */
MENUENABLED, /* Flags */
NULL, /* Title */
&menu1[0] /* First item */
}
};
struct NewWindow mynewWindow =
{
40,40, 300,100, 0,1, IDCMP_CLOSEWINDOW | IDCMP_MENUPICK,
WFLG_DRAGBAR | WFLG_ACTIVATE | WFLG_CLOSEGADGET, NULL,NULL,
"Menu Test Window", NULL,NULL,0,0,0,0,WBENCHSCREEN
};
/* our function prototypes */
VOID handleWindow(struct Window *win, struct Menu *menuStrip);
/* Main routine. */
/* */
VOID main(int argc, char **argv)
{
struct Window *win=NULL;
UWORD left, m;
/* Open the Graphics Library */
GfxBase = OpenLibrary("graphics.library",33);
if (GfxBase)
{
/* Open the Intuition Library */
IntuitionBase = OpenLibrary("intuition.library", 33);
if (IntuitionBase)
{
if ( win = OpenWindow(&mynewWindow) )
{
left = 2;
for (m = 0; m < NUM_MENUS; m++)
{
menustrip[m].LeftEdge = left;
menustrip[m].MenuName = menutitle[m];
menustrip[m].Width = TextLength(&win->WScreen->RastPort,
menutitle[m], strlen(menutitle[m])) + 8;
left += menustrip[m].Width;
}
if (SetMenuStrip(win, menustrip))
{
handleWindow(win, menustrip);
ClearMenuStrip(win);
}
CloseWindow(win);
}
CloseLibrary(IntuitionBase);
}
CloseLibrary(GfxBase);
}
}
/*
** Wait for the user to select the close gadget.
*/
VOID handleWindow(struct Window *win, struct Menu *menuStrip)
{
struct IntuiMessage *msg;
SHORT done;
ULONG class;
UWORD menuNumber;
UWORD menuNum;
UWORD itemNum;
UWORD subNum;
struct MenuItem *item;
done = FALSE;
while (FALSE == done)
{
/* we only have one signal bit, so we do not have to check which
** bit broke the Wait().
*/
Wait(1L << win->UserPort->mp_SigBit);
while ( (FALSE == done) &&
(msg = (struct IntuiMessage *)GetMsg(win->UserPort)))
{
class = msg->Class;
if(class == IDCMP_MENUPICK) menuNumber = msg->Code;
switch (class)
{
case IDCMP_CLOSEWINDOW:
done = TRUE;
break;
case IDCMP_MENUPICK:
while ((menuNumber != MENUNULL) && (!done))
{
item = ItemAddress(menuStrip, menuNumber);
/* process this item
** if there were no sub-items attached to that item,
** SubNumber will equal NOSUB.
*/
menuNum = MENUNUM(menuNumber);
itemNum = ITEMNUM(menuNumber);
subNum = SUBNUM(menuNumber);
/* Note that we are printing all values, even things
** like NOMENU, NOITEM and NOSUB. An application should
** check for these cases.
*/
printf("IDCMP_MENUPICK: menu %d, item %d, sub %d\n",
menuNum, itemNum, subNum);
/* This one is the quit menu selection...
** stop if we get it, and don't process any more.
*/
if ((menuNum == 0) && (itemNum == 4))
done = TRUE;
menuNumber = item->NextSelect;
}
break;
}
ReplyMsg((struct Message *)msg);
}
}
}